﻿using static CyberU;
using static CyberU.UI;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Events;

public class TextSelector : LoopScrollSelector<ClickTextSelectItem>
{
    public ClickTextSelectItem Add(string title, ClickTextSelectItem item)
    {
        ClickTextSelectItem ret = base.Add(name: title, item: item);
        item.text = title;
        return ret;
    }
    
}